Tuesday, 30 April 2013

EXP 2 - Assessment Criteria and Feedback on Student Work

THE TWO CONCEPTS_ Do the two concepts suggest a distinctive and significant approach to engaging with each architect?

THE 18 SKETCH AXONOMETRICS_ Do the 18 sketch axonometric's communicate a distinctive and significant approach the student has taken with respect to each hypothesis and their possible relationship to the space between?

THE 36 CUSTOM TEXTURES_ Do the 36 custom textures demonstrate enquiry and experimentation with respect to ideas of light and shadow?

THE LANDFORM_ Does the landform demonstrate a distinctive and significant approach to bringing students of Architecture, Architectural Computing and Engineering together?

THE IMAGE CAPTURES AND ARCHITECTURE_ Do the image captures demonstrate that the student has thought about the relative size of each rectangular element, what their proportions are, their orientation, how texture, colour and shadow map over their surfaces and how all of the above work together to establish the balance or otherwise of their scheme?

Please note that Russell has written "rectangular element" - thus you should stick to rectangular prisms for this assignment please. Though I don't mind if you want to skew them, ie. not have them all placed at right angles to each other.

Design:
This should be a reponse to the brief, which is for:
1) An architecture that monumentalises the two concepts as well as the Architects who created, developed or challenged them – Does the architecture you've created look MONUMENTAL as compared to residential, commercial etc? Does it convey the CONCEPTS and the ARCHITECTS (you should write a few lines about HOW this is conveyed through your architecture)

2) The monuments will exist in a landscape that you create to both locate and separate them - How well do your monuments sit in the landscape? Is there communication between both monuments? How does a student navigate around the landscape to access both monuments and the meeting place?

3) The space between the monuments on the landform is a place for students of Architecture, Architectural Computing and Engineering with Architecture to meet and exchange ideas – Is your meeting place of sufficient size to accommodate all students at any one time? Is there opportunity for shelter at the meeting place?

4) The landform should allow these students to arrive at their meetings in a distinctive and significant way – Are paths of travel, circulation between monuments / meeting place / arrival points clearly indicated?


COMMENTS are noted below. Grades will be emailed to you:

ANAS ABU SARDANEH http://anasabusardaneh.blogspot.com.au/

MAHVEEN ELHAM SHAHRAKI MOGHADDAM http://mahveensh.blogspot.com.au/

PETER MITCHELL  http://pmitchell-arch1101.blogspot.com.au/

ZAI XI JEFFREY WONG http://zxjwong.blogspot.com.au/

Monday, 22 April 2013

Axonometric Drawing

ax·o·no·met·ric
Of or relating to a method of projection in which an object is drawn with its horizontal and vertical axes to scale but with its curved lines and diagonals distorted.

Axonometric projection is a method of projection (axonometric projection) in which a three-dimensional object is represented by a drawing (axonometric drawing) having all axes drawn to exact scale, resulting in the optical distortion of diagonals and curves.

Axonometric or planometric as it is sometimes known is a method of drawing a plan view with a third dimension. It is used by interior designers, architects and landscape gardeners.
Axonometric works by drawing a plan view at a 45 degree angle with the depth added vertically. All lengths are drawn as their true lengths unlike when you use oblique. This gives the impression that you are viewing the objects from above. One advantage of axonometric is that circles drawn on the top faces of objects can be drawn as a normal circle.
http://bartlettyear1architecture.blogspot.com.au/2010/02/how-to-draw-and-axonometric-projection.html

Axonometric Drawings by Peter Eisenman




Useful Link: http://www.peter-clements-art.com/support-files/how_to_draw_axonometric_illustrations.pdf

Tuesday, 16 April 2013

Zaha Hadid - EXP 2 - Alive Client


Dame Zaha Mohammad Hadid, DBE (born 31 October 1950) is an Iraqi-British architect. She received the Pritzker Architecture Prize in 2004—the first woman to do so—and the Stirling Prize in 2010 and 2011. Her buildings are distinctively futuristic, characterized by the "powerful, curving forms of her elongated structures" with "multiple perspective points and fragmented geometry to evoke the chaos of modern life".

Zaha Hadid grew up in one of Baghdad's first Bauhaus-inspired buildings during an era in which "modernism connoted glamor and progressive thinking" in the Middle East.

She received a degree in mathematics from the American University of Beirut before moving to study at the Architectural Association School of Architecture in London, where she met Rem Koolhaas, Elia Zenghelis, and Bernard Tschumi. She worked for her former professors, Koolhaas and Zenghelis, at the Office for Metropolitan Architecture, in Rotterdam, the Netherlands; she became a partner in 1977. Through her association with Koolhaas, she met Peter Rice, the engineer who gave her support and encouragement early on at a time when her work seemed difficult. In 1980, she established her own London-based practice. During the 1980s, she also taught at the Architectural Association.

In 2002, she won the international design competition to design Singapore's one-north master plan. In 2005, her design won the competition for the new city casino of Basel, Switzerland.

In 2004, Hadid became the first female and first Muslim recipient of the Pritzker Architecture Prize, architecture's equivalent of the Nobel Prize. She is a member of the editorial board of the Encyclopædia Britannica. In 2006, she was honoured with a retrospective spanning her entire work at the Guggenheim Museum in New York; that year she also received an Honorary Degree from the American University of Beirut. Her architectural design firm, Zaha Hadid Architects, employs more than 350 people, and is headquartered in a Victorian former school building in Clerkenwell, London.

In 2008, she ranked 69th on the Forbes list of "The World's 100 Most Powerful Women". On 2 January 2009, she was the guest editor of the BBC's flagship morning radio news programme, Today.

In 2010, she was named by Time as an influential thinker in the 2010 TIME 100 issue.[6] In September 2010, The British magazine New Statesman listed Zaha Hadid at number 42 in their annual survey of "The World's 50 Most Influential Figures 2010". She was listed as one of the fifty best-dressed over 50s by the Guardian in March 2013.

She won the Stirling Prize two years running: in 2010, for one of her most celebrated works, the Maxxi in Rome, and in 2011 for the Evelyn Grace Academy, a Z‑shapes school in Brixton, London.

Hadid is the designer of the Dongdaemun Design Plaza & Park in Seoul, South Korea, which is expected to be the centerpiece of the festivities for the city's designation as World Design Capital 2010. The complex is scheduled to be completed in 2011.

Hadid was appointed Commander of the Order of the British Empire (CBE) in 2002 and Dame Commander of the Order of the British Empire (DBE) in the 2012 Birthday Honours for services to architecture.

Reference: http://en.wikipedia.org/wiki/Zaha_Hadid

List of works by Hadid - http://en.wikipedia.org/wiki/List_of_works_by_Zaha_Hadid

Port House Antwerp



Design Concepts:
  1. Design which pushes boundaries
  2. The merging of powerful, curved forms with elongated structures
  3. Fluid forms and spaces within forms
  4. Spaces that in synchronicity with their surroundings 
  5. Continuous building mass 
  6. Architecture as fluid geometries emerging from the landscape -  http://www.zaha-hadid.com/architecture/dongdaemun-design-park-plaza/
  7. Design is a response to and control of, climate and views - http://www.zaha-hadid.com/architecture/33-35-hoxton-square/
  8. Spaces created by the funnelling of movement and communication - http://www.zaha-hadid.com/architecture/changsha-meixihu-international-culture-art-centre/
  9. Designs embedded within surrounding physical and cultural landscapes and public spaces - http://www.zaha-hadid.com/architecture/beko-masterplan/
  10. Design as a growing organism that spreads through successive branches which form the structure “like fruits on the vine:” - http://www.zaha-hadid.com/architecture/abu-dhabi-performing-arts-centre/
  11. futuristic designs 
  12. "multiple perspective points and fragmented geometry to evoke the chaos of modern life"

Monday, 15 April 2013

Norma Merrick Sklarek - EXP 2 - Dead Client


Norma Merrick Sklarek (April 15, 1928 – February 6, 2012) was an African American architect who accomplished many firsts for black women in architecture. Born in Harlem, New York, to Trinidadian parents, she attended Hunter College High School, then went to Barnard College, and acquired her architecture degree in 1950 from Columbia University School of Architecture. She was one of the first black women to be licensed as an architect in the United States, and the first to be licensed in the state of New York in 1954 and in the state of California in 1962.

After receiving her degree, Sklarek was unable to find work at an architecture firm, so she took a job at the New York Department of Public Works. Later she spent four years at Skidmore, Owings & Merrill. She became the first African-American director of architecture at Gruen and Associates in Los Angeles, CA, in 1966, and she also worked with the Jon Jerde Partnership. Sklarek became the first black woman to be elected Fellow of the American Institute of Architects in 1980. In 1985, she became the first African-American female architect to form her own architectural firm: Siegel, Sklarek, Diamond, which was the largest woman-owned and mostly woman-staffed architectural firm in the United States.

Among Sklarek's designs are the San Bernardino City Hall in San Bernardino, California, the Fox Plaza in San Francisco, Terminal One at the Los Angeles International Airport and the Embassy of the United States in Tokyo, Japan.

Following her retirement, she served on the California Architects Board. She also served for several years as Chair of the AIA National Ethics Council. In her honor, Howard University offers the Norma Merrick Sklarek Architectural Scholarship Award. Norma Merrick Sklarek is an honorary member of Delta Sigma Theta sorority.

Architectural contribution:
  • City Hall in San Bernardino, California
  • Fox Plaza in San Francisco, CA
  • Terminal One at the Los Angeles International Airport, CA
  • Commons - Courthouse Center in Columbus, Indiana (1973)
  • Pacific Design Center in Los Angeles, CA (1975)
  • U.S. Embassy in Tokyo, Japan (1976)
Reference: http://en.wikipedia.org/wiki/Norma_Merrick_Sklarek

San Bernardino City Hall
Fox Plaza
NMS_US Embassy Tokyo_blog 2U.S. Embassy in Tokyo, Japan

Pacific Design Center in Los Angeles, CA

Terminal One at the Los Angeles International Airport, CA

Design Concepts:
  1. "Architecture should be working on improving the environment of people in their homes, in their places of work, and their places of recreation" - http://www.greatbuildings.com/architects/Norma_Sklarek.html
  2. Architecture "should be functional and pleasant, not just in the image of the ego of the architect." - - http://www.greatbuildings.com/architects/Norma_Sklarek.html
  3. Architecture as simple lines
  4. Grid like forms
  5. Dynamic shape
  6. Shiny, reflective materials
  7. Function over form - taking into account usage of space rather than aesthetic appeal
  8. Pure geometrical shapes
  9. Purely symmetrical forms
  10. Subtraction of geometrical forms
  11. Breaking tradition (relating to architect)
  12. Role model (relating to architect)

EXP 1 - Feedback on student work

Comments on all student work is noted below. Grades will be emailed to you.

ANAS ABU SARDANEH http://anasabusardaneh.blogspot.com.au/
THE THREE WORDS_ Words chosen are fairly appropriate in the early posts, however they should be repeated again with final design, with a short explanation as to how the words or idea is carried through in your design. As by the final design I have lost track of what your words were.
THE 18 SKETCH SECTIONS_A distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum is well communicated. Sections are good, nice drawing style, creative design.
THE 36 CUSTOM TEXTURES_The textures are alright, although a few of them are too literal and would probably not work well as textures.
THE STAIR_The stairs demonstrate a distinctive and significant approach to bringing the completed work into the showroom. The ramps drawn for the motorbike transport are too steep however.
THE ANIMATIONS AND ARCHITECTURE_
  • Animation 1 looks very awkward as the camera flits in and out of the building and through floors, and while the camera whizzes around it is hard to understand what is being shown. The ground floor is the best in terms of detail and objects used, the other floors are relatively unfinished looking. However I can see in concept how the design works. The setting around the building is reasonable, with several objects used, however the landscape itself is very simple and flat and it would’ve been good to have added a pathway leading up to the building. The entry point of the building is unclear, whether it is one point or several entry points. 
  • Nice detail on the facade of the ground floor exhibition space.
  • Objects used inside the exhibition space are effective, the outdoor ones on the other hand are not very nice (a bit gaudy).
  • The images are disappointing as they are snapshots of the SketchUp model. You need to adjust the settings so that you the construction lines, axes etc. cannot be seen. 
  • Good use of texture in the model.
  • Spaces are well proportioned and appropriate for purpose.

BYRON ALEXIOU http://www.balexiou.blogspot.com.au/
THE THREE WORDS_Words chosen are fairly appropriate in the early posts, ideally however they should be repeated again with final design, with a short explanation as to how the words or idea is carried through in your design.
THE 18 SKETCH SECTIONS_The 18 sketch sections communicate a distinctive and significant approach with respect to the clients work and their relationship to the datum. Sections are good, nice drawing style, creative design. Though the connection to the words in some sections is too literal.
THE 36 CUSTOM TEXTURES_The textures are good, although some of them are too literal and would not work well as textures.
THE STAIR_The stair going up to the top studio is very long and has no landings. Stair to each studio looks the same. Great there is a ramp for the motorbikes but it is too steep.
THE ANIMATIONS AND ARCHITECTURE_
  • Animation 3 is too fast. Unnecessary to go from colour to black and white. Sections shown are great. Animations 1 and 2 have better speeds but essentially show the same thing as Animation 3. 
  • Animations are quite one dimensional. 
  • The design is also a bit one dimensional and simple. 
  • Good use of texture generally, though the textures under the floor slabs do not really suit. 
  • Good proportions. Very good landscape, and thought with the entry via ramp.
CHANG YU  http://changyu95.blogspot.com.au/
THE THREE WORDS_The chosen words are and how the words relate with the final design.
THE 18 SKETCH SECTIONS_Good sections, communicating a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. However difficult to see how these translate through to final design.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. However I’m unsure of where they have been used in final design.
THE STAIR_Stair to each studio looks the same, like a mirror of each other. Do not demonstrate a distinctive and significant approach to bringing the completed work into the showroom.
THE ANIMATIONS AND ARCHITECTURE_
  • There is one animation instead of three (although it is a fairly long animation).
  • Cameral awkwardly jumps through walls and is difficult to follow, although the speed is good.
  • Basic use of texture.
  • The design is very hard to comprehend. The explanation on the image at the top is that the studio above ground is Antonio Stradivari, and underneath is Shinya Kumara. Yet in the sections through the model it appears that the building is split in half, with one client on each side, and one client being above, at ground and below ground. There is only one image of the complete model (the top image) and the model looks symmetrical and as though the studios are side by side. This may not be the intention, but the design overall has not been communicated clearly.
  • This would not fit the brief for a ground level exhibition space, one studio above and one studio below.
  • The model looks fragmented and unfinished in places.
  • The exhibition space, assuming this is the middle level, looks very small and would not accommodate many people.

DARIAN WIJAYA http://darianwijaya.blogspot.com.au/
THE THREE WORDS_The three words work together to suggest a distinctive and significant approach to engaging with each client’s work. Clear communication of design with Client and words chosen for the top post, the Draft model.
THE 18 SKETCH SECTIONS_The 18 sketch sections communicate a distinctive and significant approach the student has taken with respect to the clients work. Relationship to the datum could be improved.
THE 36 CUSTOM TEXTURES_ The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement, and have been used thoughtfully in the final design.
THE STAIR_Stairs are well designed although quite similar to each other, so a comment explaining your approach to bringing the completed work into the showroom, and the distinction between the stairs to each studio.
THE ANIMATIONS AND ARCHITECTURE_
  • Good use of texture in the model and good clean looking model. 
  • Good proportion and balance of spaces. 
  • The lower studio looks although meant to be functioning as a kitchen, looks like a dining hall / sushi train. The dining hall function dominates in the ground floor exhibition level. 
  • Nice design of spaces
  • Unclear that lower studio is underground, as the ground floor appears to be above ground, with the lower studio at ground level. Landscape or ground created around the building would have allowed you to communicate this. 
  • The animations are reasonably good, although there is too much repetition, for example, the section which starts at the bottom showing the planning, and comes up through each level is very good, but does not need to go back down again (as it becomes redundant). It would have been better to have paused through each floor plan so that the design detail could be better appreciated. The sections cut through the model too fast are generally too fast, however the speed at which the cameral spins around the outside of the model is fine. The final model looks like it is purely a building for Jiro Ono, as his sign dominated the entrance.
JAD SHALALA http://jadshalala.blogspot.com.au/
THE THREE WORDS_The words chosen are good and suggest a distinctive and significant approach to engaging with each client’s work. However the way the words are conveyed in the final design is unclear.
THE 18 SKETCH SECTIONS_Good section drawings.
THE 36 CUSTOM TEXTURES_The textures demonstrate enquiry and experimentation with respect to ideas of measurement. Well drawn and have been used thoughtfully in the final design.
THE STAIR_Stairs are well designed and represent a distinctive and significant approach to bringing the completed work to the showroom. However, the ramp down to the lower studio is too steep, and there does not appear to be a handrail.
THE ANIMATIONS AND ARCHITECTURE_
  • Excellent use of texture in the model and good clean looking model. 
  • Very good proportion and balance of spaces. Practical design with good aesthetic. 
  • The main entrance to the building is unclear. It appears to come though the lower studio, which I do not think is a good idea. Ideally the main entrance to the building for the public should be the main exhibition area. This may not be correct, however in that case the communication should be clearer. 
  • The exhibition spaces are designed well, with good objects being used. The studio spaces in comparison are fairly unfinished and empty. 
  • Nice landscape and the building sits well in it. 
  • It is hard to tell where the entrance is to the ground floor exhibition area for the members of the public. This should be clearer.
  • The animations are good - well paced and easy to follow. Good communication of the design through the animations.
  • Good development from draft to finished model.
KATHERINE LUU http://katherineeel.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed fairly well in the final design.
THE 18 SKETCH SECTIONS_Good, creative section drawings. A little hard to distinguish section lines and lines in elevation in some sections however.
THE 36 CUSTOM TEXTURES_The textures are evocative.
THE STAIR_Good stair and ramp down to the Shinya Kimura's Studio Space. Good stair in Jiro Ono's Studio Space. However no handrail in either studio. The stair in Jiro Ono's Studio Space connects one floor to another, but there is no stair connection down to the ground floor exhibition area (there is a lift well), which is required in the brief. However at least the stairs used in the design have their own independent styles and suit the clients being designed for.
THE ANIMATIONS AND ARCHITECTURE_
  1. Good communication on your blog (comments under images). 
  2. Good idea about the underwater view in the Shinya Kimura's Studio Space. 
  3. Great idea to enter from the water, and nice entrance created. 
  4. The proportions and balance of spaces are good. 
  5. The studio space of Shinya Kimura is overly simple.
  6. Textures are too busy and intense, and clash considering it is all in one building.
  7. Great landscape, water and siting of your building in the landscape. Good objects chosen to support your design.
KIMBERLEY NGUYEN http://kimberleynguyen48.blogspot.com.au/

THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed fairly well in the final design.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. However the communication of section as compared to elevation is unclear.
THE 36 CUSTOM TEXTURES_The texture drawings are good. They have been applied thoroughly in the design, although a little too bold for my liking in the studio below.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant.
It appears that you have stairs only connecting the Kimura studio to ground level, and I don’t think you would be able to get a motorbike up this.
The stairway connecting the two different showrooms is way too steep and there is no handrail.
THE ANIMATIONS AND ARCHITECTURE_
  • The brief is for an exhibition space at ground level, whereas you have located the Stradivari showroom above, and the Kimura showroom below. The roof for the Kimura showroom does not make sense considering there is another showroom above. 
  • Good thought into the Kimura studio (a progression of smaller spaces leading to the practice area) and how to get natural light down to the below-ground studio space. However the section looks better than the animation – in the animation the spaces look cramped and could be too small to function well as a work space. The studio is a bit prison-like. 
  • Design for the Stradivari Studio is good, however it is quite a huge expansive studio, and it may have been better to have contained it into a less spread-out volume and put more effort into the detail. 
  • The pole support under the Stradivari studio does not suit the volume above and it looks as though there are too many undersized poles. It would have been better if the base of this was on ground level so no columns were needed. The animations are set up well and good camera paths are chosen. A little too fast through some of the sections.
LILLIAN XIAO http://lillianxiao.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. Excellent communication in the blog – all images and animations have accompanying descriptions and there is an explanation of your design principles.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. However the communication of section as compared to elevation is unclear.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. They are well designed and modelled.
THE ANIMATIONS AND ARCHITECTURE_
  • The brief is for an exhibition space at ground level, and unfortunately you need a stairwell to get to the exhibition space for Jiro Ono. The timber staircase is good but would have been better if you had raised the landscape so that no stairs were needed. They do not look ideal as main entry stairs for the public, as they are too narrow. There is no path leading to the base of the stair, so it is difficult to understand where the entry is. 
  • For the public to access the exhibition space of Shinya Kimura, it appears that they need to access the first wooden stairs to go up to Jiro Ono, through that space and then down the internal ramp to the Shinya Kimura exhibition space. The stairwell/ramp linking the Shinya Kimura exhibition space to his studio is very good. Ideally the exhibition spaces for both clients should have been at ground level, with a combined entry point in between them. As it is, the entry for public is not well designed. 
  • The proportion and balance of all spaces is good and very appropriate. The studio for Jiro Ono should have a balustrade or some sort of screening around. Nice concept however and design aesthetic. 
  • Overall good use of texture, though the textures used for floor slabs on top and underneath are a little too large for my taste. 
  • The animations are set up well and very good camera paths are chosen. The first animation should have paused more at each floor plan level. 
  • Great improvement from sketch design phase to finish model.
LIU CHANG http://dcacvce.blogspot.com.au/
THE THREE WORDS_Not sure which are the final words chosen, or who the client is. I cannot find any posts for the early work. Poor communication in the blog – There is not enough written descriptions, there is duplication of some work (eg. Your textures are doubled up). Not much care with how pages have been scanned in and posted, with some of the pages in your notebook being posted in upside down..
THE 18 SKETCH SECTIONS_The sections to some degree express the words chosen. The drawings are tending to look like sections below the datum line, and elevations above. No idea from your blog which section drives the design of your final model.
Only 9 out of 18 required sections posted.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. Appears that 34 out of 36 textures have been posted?
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. They are well designed and modelled. However as I am not sure who your clients are, I do not know how appropriate the stairs are for the clients chosen. 
THE ANIMATIONS AND ARCHITECTURE_
  • Do the animations demonstrate that the student has thought about the relative size of each element, what their proportions are, their orientation, how texture and color map over their surfaces and how all of the above work together to establish the 
  • Final animation- The speed going through the section of model is too fast and the angle for the looking at the model in plan is too shallow to make sense of anything. The settings need to be adjusted so that your axes and section lines are not on display. 
  • The camera path and speed of the other two animations are okay. 
  • No landscape. 
  • Brief for the lower studio to be under ground has not been satisfied. Assuming that the middle floor is exhibition space, and landscape has not been drawn, then the design for the studio “under ground” has not been well thought out, as there are windows all around the outside. What are these windows looking out on to? 
  • The overall proportion and balance of spaces would work. However spaces overall look unfinished. The is not much detail on them and texture has not been applied well. The 
  • Only 5 images out of 7 required have been posted.
LUCIUS XIAO JIALI http://www.luciusabnormalize.blogspot.com.au/
THE THREE WORDS_No project images and the words chosen for each client on the blog. You should make sure that all parts of the blog are complete otherwise it costs you marks.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. Creative.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. Some are too literal and most would not transfer well to the model however.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. Good attention to detail. However it would’ve been better to have been able to get your motorbikes down the stair well rather than having to rely on a lift.
THE ANIMATIONS AND ARCHITECTURE_
  • Sizing, proportion of elements are all good. Overall balance in the scheme. 
  • There are no balustrades in the stairwells or platforms of the below-ground studio. There are alot of steps and this would be a very exhausting way to transport sushi to the exhibition level. 
  • Good idea to have ground floor interior and exterior spaces. The doorways to the indoor exhibition space are difficult to see from the entry area. The stairs to the studio above are more significant than the public entry. The internal exhibition area is small relative to the studios above and below. It is difficult to understand why the roof is stepped. Could have been nice to create a link to an outdoor undercover mezzanine level on one of these “steps”, with main public entry below (opposite the lift). 
  • Good thought to the landscape, relationship to design and how building is supported. Textures applied well. 
  • First animation- The speed going through the section of model is too fast and the angle for the looking at the model in plan is too shallow to make sense of anything. The settings need to be adjusted so that your axes and section lines are not on display. 
  • The camera path of the other two animations are good and do a good job of communicating the design. A little slower would have been better. 
  • Good progression from draft to final design. 
MAHVEEN ELHAM SHAHRAKI MOGHADDAM http://mahveensh.blogspot.com.au/
THE THREE WORDS_ The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. There is improvement through the series of sections drawn, with the earliest sections being way describing the words too literally.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. However some of the textures are more like independent pictures and a bit too literal, and may not be useful when applied to a model.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. Very good stairs, interesting, creative and textures well applied.
THE ANIMATIONS AND ARCHITECTURE_
  • Exterior Animations is too shallow to see what is going on in plan view, and bringing the section up and down through the whole model is redundant as it is showing the same view in both directions. Top and Bottom Animations – good camera path. A bit slow however, with pauses too long. Makes it a bit boring especially as the videos are quite long and the studio above is quite empty (so there is not much to look at). 
  • The textures have been applied very tastefully in the model and are very good. 
  • You need to communicate better which sections/words are the drivers for your final design. I’m guessing it is Stradivari – Earth on the bottom and Kimura – Stark on the bottom, but not very sure! If so, then the design convey these words very well. 
  • The ramp linking the two studio levels is possibly meant for transporting the motorbikes. The ramp would not be suited to this as it is too steep. The outdoor ramp is very good however. 
  • There are not enough balustrades used for stairs and ramps. 
  • The position of the ground floor entry is good, though possibly needs to be more distinct as an entrance. 
  • Very good balance in the design, good proportions and design aesthetic. Very well sited in landscape. Thoughtful design. 
Unfortunately there is a deduction of 10% for lateness.

PETER MITCHELL  http://pmitchell-arch1101.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. I cannot see from your blog which were the final words and section used for the final model.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. Very good stair design, alot of thought put in to making stairs appropriate for each client. Well designed and modelled.
THE ANIMATIONS AND ARCHITECTURE_
  • Animation 1 – Way too fast, a bit slower would have allowed us to understand the design better, as it is the roof shoots back over the model so fast that I cannot make out the layout of the kitchens below. The Camera path are too shallow to show the plans of each floor off well. Animation 2 starts well as the camera descends to the lower ground studio, but then it shoots out again fast and is incomprehensible. So the end section is redundant. Animation 3 is very useful for communicating the longitudinal section, but the end of it is too fast. 
  • A simple design which works well. A good transition from space to space, but the overall ceiling heights feel too low and it has an oppresive feel.The size of the ground floor exhibition space is possibly too small in relation to the huge void over the lower ground studio. 
  • Texture has been used reasonably well in the model. Unglazed sections of roof over the lower ground studio make the model look unfinished. 
  • Landscape around is boring.
  • Has developed well from the Draft model.
SYLVIA ZHENG http://sylviazheng.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. Not sure which words/ section inspired your final model – this should be made clearer on your blog.
THE 18 SKETCH SECTIONS_The sections are very well drawn and communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. You are very good at drawing.
THE 36 CUSTOM TEXTURES_The 36 custom textures are very good and demonstrate enquiry and experimentation with respect to ideas of measurement.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. I cannot find explanation on your blog about how they are particularly suited to each client. The stair for the below ground studio would be unsuitable for transportation of motorbikes. You have relied on your lift for transport of the work, which is not as ideal. 
A large stair is needed as the main public entrance to the exhibition space. This does not fit in with the brief, which is for a ground level exhibition space. It would have been better to have built a level platform connecting the landscape behind to the side of the outdoor exhibition deck.
THE ANIMATIONS AND ARCHITECTURE_
  • The relationship between spaces is good, however the spaces are all generally too small and need to be about 2 to 3 times as big to be functional, I believe. The stairs are a good size but the floor space is too small in relation to the stair circulation space. 
  • Very good landscape. 
  • Animations 1 and 3 – camera path and angles are good, but the speed of travel through the sections are way too fast, making it impossible to decipher the design. Animation 2 has a good pace. 
  • You have applied the textures well. The sizing of the texture is good, although some of the patterns clash in my opinion. 
VICTOR SEIT  http://victorseit.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. Excellent communication in the blog – all images and animations have accompanying descriptions and there is an explanation of your design principles. Words and sections used for the final design communicated clearly in conjunction with the final design.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the client’s work, however the relationship to the datum is a little off in some sections.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. Very good drawings.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. Well thought out and relate well to the space. The ramp and stairs down to the under Kimura studio are very well proportioned.
THE ANIMATIONS AND ARCHITECTURE_
  • The building design is very well thought out and sophisticated. Relationships of spaces, sizes and proportions are very good. The glass rooves over the lower ground studio are quite a weird shape, however I understand that they are meant to communicate the word “Speeding”. 
  • As the design is relatively complex, there should be more images to show off the design and all of the individual spaces. 
  • The path of the animations are very good, however they are all generally too fast, and it is quite hard to appreciate the design fully from the animations at this speed. It would be better to have created more animations, and to have shown less in each one (if the issue was trying to keep the time down of each animation). 
  • Balustrades have been used throughout. 
  • Tasteful application of textures. 
  • Very good landscape, and setting of building in that. 
  • Brief very well satisfied by the design.
YUAN TIAN TINTIN  http://yuantiantin.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. Good communication in the blog – all images and animations have accompanying descriptions and there is an explanation of your design principles.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work. Relationship to the datum is not so well communicated.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement.
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant.
The staircase for Kimura intersects with the window wall, which does not look good.
Hard to see how the motorbikes are transported up to the exhibition space. If there are ramps there, it has not been communicated well.
THE ANIMATIONS AND ARCHITECTURE_
  • Animation 1 is okay but always better to start with the building shown in whole before taking the section through it. Animation 2 at the start is like a repeat of Animation 2, and it is all way too rushed. The camera is so far away from the model that it is hard to make out the design. Animation 3 is slow and does not show very much. 
  • Design has been well thought out. 
  • Underground studio is quite confusing and awkward with all the angles, looks like folded planes, and in combination with the textures used, the space looks very intense and confusing. It is hard to understand the connection to the stairs, clearer sections through the spaces needs to be shown. 
  • The relationship of the building with the landscape needs improvement, as it appears that the building is hovering above the landscape in places. Seems to intersect with the building in the wrong places. The gridlines on the landscape do not look good. 
  • The landscaped courtyard is good.
  • There is good progress between the draft and the final model.
ZACHARY KARANTONIS http://zacharykarantonis.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. Excellent communication in the blog – all images and animations have accompanying descriptions and there is an explanation of your design principles.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. Very nice drawing style.
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. Some of your sections are too literal however, like the skull drawing. 
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant. Very good stairs, excellent detail.
THE ANIMATIONS AND ARCHITECTURE_ The animations demonstrate that you have thought about the relative size of each element, what their proportions are, their orientation, how texture and color map over their surfaces and how all of the above work together to establish the balance or otherwise of your scheme.
Excellent animations - best in class
Textures applied tastefully.
Very well thought out and crafted design.
Well presented blog.

ZAI XI JEFFREY WONG http://zxjwong.blogspot.com.au/
THE THREE WORDS_The words chosen suggest a distinctive and significant approach to engaging with each client’s work, and have been conveyed well in the final design. Excellent communication in the blog – all images and animations have accompanying descriptions and there is an explanation of your design principles.
THE 18 SKETCH SECTIONS_The sections communicate a distinctive and significant approach the student has taken with respect to the clients work and their relationship to the datum. 
THE 36 CUSTOM TEXTURES_The 36 custom textures demonstrate enquiry and experimentation with respect to ideas of measurement. 
THE STAIR_The stairs connecting the studios to the showrooms are distinctly different and significant.
THE ANIMATIONS AND ARCHITECTURE_ 
The animations demonstrate that you have thought about the relative size of each element, what their proportions are, their orientation, how texture and color map over their surfaces and how all of the above work together to establish the balance or otherwise of your scheme.
Animations on the whole have a good camera path but are too fast in places! Main downfall of scheme. Next time you could do more animations, but make the camera path shorter instead of rushing too much into one short animation. The first animation is looking at too shallow a view to see the plan and the last portion of it is wasted as you cannot see the section properly.
Textures applied on the model are a bit clashing and busy.
Excellent images in terms of clarity and number - you have done well beyond the minimum requirement. An improvement for the images of the exterior - less "white space", zoom in on the building and landscpape around, or crop your final image before posting.
Very well thought out design with very good modelling techniques and presentation.
Blog presentation very good.

Monday, 11 March 2013

Staircase Design

The staircase that you design for Experiment One does not need to fit in to building codes, obviously as you are not submitting your design to Council. However I do expect that you have thought about scale and proportion, to suit the purpose of the spaces you are designing.

To assist you with understanding what is considered to be acceptable stair dimension, I have copied some information from the BCA. You do not have to adhere to this, but it would be wise for you to consider, so that you don't come up with completely impractical stairs.

BCA Part 3.9.1.3 - Staircase Construction
- Your staircase must have no less than 2 risers or have no more than 18 risers without a 750mm deep landing or rest area.
- Each tread and riser must be of the same measurement within a single flight
- The riser opening of your staircase if of Open Rise Construction must not allow a 125mm sphere to pass through